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  Attack Squadrons Beta Keys
Posted by: Hanak - 02-14-2014, 03:57 PM - Forum: General Saber Wing Forum - No Replies

CURRENT SERVER UPTIME (U.S. AND CANADA ONLY - EXCLUDING QUEBEC):

• TODAY THROUGH MONDAY, 3/3/2014

Friends' Closed Invite Beta Codes:

CBT3BFF-GQTQYAMQGY
CBT3BFF-OCIMVDAYII
CBT3BFF-JSWNYBQCRV
CBT3BFF-PRYLYMOQZG
CBT3BFF-UNFIRFLOJB

Registration Required

Please post an update when you take a key!

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  Request: Basic tips on gearing at 55 Vanguard Tank
Posted by: StCyr - 02-14-2014, 08:17 AM - Forum: Star Wars: The Old Republic - No Replies

Hi all,

As I near 55, I would like to have some tips regarding gearing my vanguard tank for both pve and pvp. I play pvp mostly and have a full wallet of ranked comms saved up to get me started. I am also happy to pve tank when I am free and it is needed and would like to start building my gear for that as well.

I seldom do landscape pve, but I have a few million in credits for crafted gear if it is really needed.

Suggestions or links to reasonably up to date guides would be great.

Thanks!

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  Saint-Cyr
Posted by: StCyr - 02-08-2014, 07:59 AM - Forum: New Members - No Replies

Hiya all and many thanks for the invite. My main character in SWTOR is Saint Cyr. I have some alts, but I am bad at alts. He is currently 49, which is actually pretty close to my RL age. In game, I like to tank pve and pvp and have gotten into GSF pretty well. I am by no means a pro in any of this. I like to think of myself as a "competent casual" player. In RL, I'm a history prof, which is why I leave Carrick station if there is a political discussion underway.

Wudan had suggested this guild to me and, so far, it seems a pretty good fit! Thanks for having me

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  Herro
Posted by: Sookat - 02-04-2014, 06:02 PM - Forum: New Members - No Replies

I am Sooks. I like to fly ships.

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  Update: New Huttball Zone coming!
Posted by: Hanak - 02-04-2014, 12:44 AM - Forum: Star Wars: The Old Republic - No Replies

Tons of Stuff!

Quesh Huttball!
New GSF role coming out (stealth fighter?)
Story line expansions to flashpoints that take place on Tython and Korriban...

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  Guardian DPS Guide
Posted by: adun12345 - 02-02-2014, 02:51 PM - Forum: Star Wars: The Old Republic - No Replies

Thought I'd highlight this extensive guide to guardian DPS (PVE-focused) produced by Dulfy. Some of the Focus section may also provide some food for thought for Sweeping Sentinels.

http://dulfy.net/2014/01/30/swtor-vigila...s-guide/#3

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  Something truly utterly Amazing....
Posted by: IamtheKrack - 01-19-2014, 12:48 PM - Forum: Star Wars: The Old Republic - No Replies

Hanak is fully clothed! Holy crap folks!



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  Gunship Guide
Posted by: IamtheKrack - 01-18-2014, 01:35 AM - Forum: Star Wars: The Old Republic - No Replies

I decided to make a beginners guide for the gunship. These are my personal outlooks and opinions so take them as you will. Contrary to what swtor forums will say, gunships do take skill and a bit to learn.

When you approach the gunship, think of it as the equivalent of artillery on the ground only its in space. Its a fragile, but can be an important piece. Gunships should focus on assisting others in taking down enemy ships or driving them off positions such as satellites. Your top goal should never be trying to chase down kills to have the most possible. The goal is always to win the match. Remember your armor is thin and you're not going to be taking many hits. If you stand around taking hits you're going to get blown up.

Here's things that I use and why I use them:


Primary weapon - Burst lasers

There's times when you will be in close quarters combat with enemy fighters and trying to snipe them at close range may not be an option. Fellow guildmates call it a shotgun and that's exactly why its good to have. When those pesky imps come close to you especially on satellites, give them a couple blasts with this. They've more than helped me out on several occasions.


Secondary weapon - Slug Railgun

This thing is the bread and butter weapon on the gunship. You'll want to use this one to do your primary sniping. +10 damage more or less is trumping the 20% critical.


Secondary weapon - Ion Railgun

You want this to take out shields and disabling other ships. Very, very effective. This will turn an enemy into a sitting duck.


Shields - Distortion Shields


The anti-missile lock on this once upgraded is not only effective but used with barrel roll is an effective combination to frustrate enemy ships.


Engines - Barrel Roll

Sends you forward out which is nice upgraded with 10% speed and is great used with distortion shield's anti-missile lock.

Armor - Reinforced armor

+hp armor is the best I've found.


Magazine - Regen magazine

Regen faster for railguns/burst


Reactor - Regen Reactor

Faster regen


Sensors - Dampening sensors

Helps to cloak you somewhat


Crew Members -

I'm still playing around with crew members but these are 2 that are good for gunship.

Tactical - Treek (dampening senors)
engineering - C2-N2 (decreased cost for engines, etc and increased engine power pool)



(work in progress to be continued):fripper:

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  Hi everybody!
Posted by: Highjinks - 01-15-2014, 10:58 AM - Forum: New Members - No Replies

Okay, I registered, now I need access :p

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  Bombers are coming!
Posted by: Dukes - 01-09-2014, 03:08 PM - Forum: Star Wars: The Old Republic - No Replies

http://www.swtor.com/info/news/blog/20140109

Read and discuss.

:bravo:

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