So... - Printable Version +- Saberwing Forums (http://www.sabercult.com) +-- Forum: Main Communications (http://www.sabercult.com/forum-27.html) +--- Forum: Star Wars Galaxies (http://www.sabercult.com/forum-33.html) +--- Thread: So... (/thread-2671.html) Pages:
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So... - Meparch - 10-24-2006 Not too many people got upset when they added speeder bikes to the game. It did change the game for sure, but mostly in a possitive way. People hate bad changes. So... - Jayce - 12-17-2006 Is it any better now? I'm off school for a month, tempted to go back to Eve, but I want to play with people I know, which would mean SWG. So... - NightFire - 12-17-2006 Quote:Originally posted by Jayce Better then what it was when the NGE first came out by far. PVP is pretty fun and what not, but if you care about anything other then that... heh. So... - Jayce - 02-05-2007 I played a little bit of swg last night and this morning, and, well, sort of enjoyed myself. I almsot get the feeling that my smuggler is really a, well, smuggler. I dunno, maybe almost a year of not really playing was a much needed break, so that I can appreciate the funness of playing in a Star Wars world, even if some of the mechanics suck. *shrug* Also nice to see my houses and stuff are still there. Too bad I'm about broke. So... - Starfire - 02-06-2007 We've got plenty of cash. Just ask if you need it. So... - rubini - 03-04-2007 Having been away from the game for quite a while now, and since then even aquired (for free 8) a PS2 and sampling some of the games I missed while in SWG land, it was pretty cool back in the day. These days the 'best' games I can normally bound through in 2 weeks tops, and I don't get more than 2 hours in any single gaming session. I just beat Kingdom Hearts 1 & 2 with my daughter in about a month of playing 3 hours a week and a bit more on weekends. She has friends who have the game (one of whom is 17) and they still have not beaten it. Thus, I think the game lost it for me when it went from a multilayered challenge to an off the shelf follow the tutorial (I liked the tutorial BTW) and you understand 100% of the game. The problem was not that there were too many options, there were too many useless options. And they took too long to finish to find out how useless they were. At least in the days of buffs though, even your useless dudes could go help kill a Krayt or die seconds later than the more useful classes on a corvette. I actually miss the game quite a bit sometimes, but mostly because of the social network the challenging game required. The game was tough when people were not around, but it was fantastic when there were. I can't really count the number of times in the 'real world' you can get 30 people together to do something (perhaps drink 8), yet we did it many times on a virutal teamspeak server. So what the game lost, was critical mass. What they tried to get back was critical mass. If not numbers, that a fiercely loyal following can make do! If they ever come out with a 'part timer' package at about $5 a month, I would strongly consider washing off the wookiee, seeing if I was still full of cybernetics and had any worldly possessions left. Here's hoping! |