Got my Gunboat *shiiiiiineeees*
gonna take it up for a spin on friday if not tomorrow!
Edit:
The boat has 2 rear guns top, 2 front guns top, 2 bottom guns.
All angles seems to be covered damn well, in the gunboats you can't use a full crafted loadout, which means if you want all the goodies the GB can provide leaves you with around 1m-900K mass left so you cant use all crafted guns, in my gunboat all crafted guns would mean like 1.5million mass as it is, the gunboat cap is 3million mass and you use around 2million mass on highend gunboat components.
RE guns would be a choice for use here, eg all level 10 guns, or maybe 2 crafted POB guns and 4 lvl10 guns.
The capacitor wield a recharge at 247 and has 7K energy, there is three variants of it as well with each there penalty on RC and NRG which means, mk1 cap has cap at 187 recharge and 5K energy at 100K lesser mass same with armor mk1 vs mkIII is 100K mass and difference between 50K HP and 70K HP etc.
Stats that will always be around 400K mass is the shield and reactor depending on which way you chose, cap on reactors is around 90K gen got my reactor on purpose around 365K mass but wielding 81K generation on it still, I wonder if I can get to run with a lower end reverse engineered one with the parts I got over all, we will see might be able to shave off some mass that way.
The shields are at 43.2K F/B and mass 408K with recharge 35.53, which is rather nuts as in the drain is 7411!
I wonder if can get this beast to run at 47.7K generation, would be nice if so and shave off 340K of mass for other posible purposes we will see about that as it is! hehe
gonna take it up for a spin on friday if not tomorrow!
Edit:
The boat has 2 rear guns top, 2 front guns top, 2 bottom guns.
All angles seems to be covered damn well, in the gunboats you can't use a full crafted loadout, which means if you want all the goodies the GB can provide leaves you with around 1m-900K mass left so you cant use all crafted guns, in my gunboat all crafted guns would mean like 1.5million mass as it is, the gunboat cap is 3million mass and you use around 2million mass on highend gunboat components.
RE guns would be a choice for use here, eg all level 10 guns, or maybe 2 crafted POB guns and 4 lvl10 guns.
The capacitor wield a recharge at 247 and has 7K energy, there is three variants of it as well with each there penalty on RC and NRG which means, mk1 cap has cap at 187 recharge and 5K energy at 100K lesser mass same with armor mk1 vs mkIII is 100K mass and difference between 50K HP and 70K HP etc.
Stats that will always be around 400K mass is the shield and reactor depending on which way you chose, cap on reactors is around 90K gen got my reactor on purpose around 365K mass but wielding 81K generation on it still, I wonder if I can get to run with a lower end reverse engineered one with the parts I got over all, we will see might be able to shave off some mass that way.
The shields are at 43.2K F/B and mass 408K with recharge 35.53, which is rather nuts as in the drain is 7411!
I wonder if can get this beast to run at 47.7K generation, would be nice if so and shave off 340K of mass for other posible purposes we will see about that as it is! hehe