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FAIL!

#1
Quote:Ever since we heard that Star Wars: The Old Republic was going to include space combat as one of its features, we've felt a bit like Red Squadron in A New Hope -- "standing by." It almost seemed too good to be true, especially since the rumor came out that the space portion of the game would be an on-rails shooter.

It's with great glee, then, that we have received more news on TOR's space combat in the upcoming October issue of PC Gamer. The seven-page spread confirms that the space combat won't be a free-form flight simulator like X-Wing vs. TIE Fighter, but instead will be a "tunnel shooter" designed to create highly cinematic battle sequences for players to experience. Space combat hotspots will be unlocked as players progress through the game, and while they'll initially be solo instances only, eventually BioWare hopes to implement PvP and team combat in the future.

In a tunnel shooter, players will be able to move ships up, down, left and right, although their overall course is locked in by the scenario in question. Ship collision, rotating quest objectives, customizable ship cosmetics, achievements, various difficulty levels and incentives to repeat missions also seem to be a go for this portion of the game. While a lot of the details are still hidden from our prying eyes, we're sure that BioWare will have a lot more to say on this in the near future.

http://www.massively.com/2010/08/09/the-...-pc-gamer/

This is so fail it makes Nis trying to dodge one of JC's bombs seem successful.
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#2
fail fail fail
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#3
I can't even begin to explain how disappointed I am in this news... It's turning out more and more to be what I feared, which is a highly instanced, highly linear game... le sigh..
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#4
The exact opposite of the original design of SWG...I guess we'll never get that back.

Confusedosad!:
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#5
/sadface

I figured they'd do it like Rebel Assault or LEGO Star Wars....too bad I figured right.
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#6
Confirms most of my fears about a bioware MMO. Bioware doesn't believe you are smart enough to play a sandbox style game.
If violence wasn’t your last resort, you failed to resort to enough of it. - The Seventy Maxims of Maximally Effective Mercenaries
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#7
Well in Bioware's defense, how many people are smart enough to play a sand box style game?

I still think the game will be fun enough to play for a month or two.
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#8
A little something to take the edge off.

[youtube]35BPhT-KI1E[/youtube]
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#9
Not even Cill can turn this one around Sad
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#10
Boo!

Epic Fail.

This quote makes me want to punch someone right in thier glee filled gob.

Quote:It's with great glee, then, that we have received more news on TOR's space combat in the upcoming October issue of PC Gamer. The seven-page spread confirms that the space combat won't be a free-form flight simulator like X-Wing vs. TIE Fighter, but instead will be a "tunnel shooter" designed to create highly cinematic battle sequences for players to experience.
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#11
Brasidus Wrote:glee

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What? I have a short attention span.......






















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#12
I'm not terribly upset by this. I'm more interested in the ground game anyway.
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#13
That's not surprising. Oh well. Here's to hoping that changes later.
"Return with Honor."-Saberwing motto.
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#14
...What the Hell? Have they NOT learned from Rebel Assault and Rebel Assault II? If they wanna pull crap like this, then I want my initial thrill back. I was mislead and duped into happiness and now I want a refund on my wasted joy. Bastards...


Come to EVE.. where we have...


CAPSHIPS!!!



Thank you...
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#15
I'd be ok if they did it Star Trek Online style, that at least would be far, far, far, FAR better then how they've decided to do it here, although the EVE style could work also, and could actually allow for ships to range from fighters to cap ships, as thou's that play EVE have seen
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