03-19-2011, 06:48 PM
Revolutionary feature with integrated story design.
In "'JOIN VIA HOLOCOM' button", Georg Zoeller said:
Kalaesk said:
Sweet if that's correct then you don't have to wait for someone to get to the conversation they can just click the button and appear as a hologram.
Correct.
The purpose of this feature is to enable groups to play the story seamlessly together. You do not have to wait for all players to arrive an important quest NPC (since there's always the guy who lags behind in an MMO group anyway). People that are not within the range to initiate physical conversation may opt to join as a hologram instead.
Obviously certain choices will not be available to them (e.g. threatening or applying physical violence), so there is certainly a benefit of actually being there, but it definitely does the trick for many situations just fine.
In "'JOIN VIA HOLOCOM' button", Georg Zoeller said:
Kalaesk said:
Sweet if that's correct then you don't have to wait for someone to get to the conversation they can just click the button and appear as a hologram.
Correct.
The purpose of this feature is to enable groups to play the story seamlessly together. You do not have to wait for all players to arrive an important quest NPC (since there's always the guy who lags behind in an MMO group anyway). People that are not within the range to initiate physical conversation may opt to join as a hologram instead.
Obviously certain choices will not be available to them (e.g. threatening or applying physical violence), so there is certainly a benefit of actually being there, but it definitely does the trick for many situations just fine.