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Sage DPS 1.2 PVE Telekinetics

#1
Sage DPS 1.2 Telekinetics Guide

So... i see that we have quite a few sages within the guild most being healers with the few DPS like myself and Hanak, so i thought i would make an uuber awesome guide on how to DPS for those healers that may want to give it a shot Smile!

Build: 3/31/7
http://www.torhead.com/skill-calc#600hZf...utzZcM0M.1

General Rotation:
First off you'll want to open with a Mind Crush and apply a Weaken Mind as soon as you've completed the cast for Mind Crush, as soon as this is done cast Turbulence and use this ability every time it's off cooldown to fill the gap between cooldowns you'll want to basicly just spam Disturbance making sure that your Weaken Mind never drops unless needed to, a good way to keep track of your Weaken Mind is to re-apply it as soon as Mind Crush is off cooldown, also casting Telekinetic Throw whenever Psychic Projection procs

also if the fight allows you to use AoE use Telekinetic Wave as soon as Tidal Force procs

Stat Priorities:
as far as i can personally gather (may be totaly wrong but it works out for me)

Crit > Surge > Alacrity > Power > everything else

Consumables:
the best stim to use is of course Rakata Resolve Stim or anything along the lines of that,

If you like to use Adrenals ( i personally find them to be a waste of credits and materials ) then go for Rakata Force Adernal

as far as Relic's the best would have to be ones which increase your Critical, such as Rakata Relic of Forbidden Secrets

also best to use Relics as soon as they are ready or if you know they will be ready for say Nuke phases or such,

Cooldowns :

Force Potency... use this EVERYTIME it is off Cooldown preferably as your about to cast Turbulence or proc a Telekinetic Wave

Metal Alacrity... use this in time with Force Potency for some mega awesome crits and damage

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

If i missed anything and haven't realized it feel free to point it out
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#2
Hanak's Build

I use this as my primary build. I like it's versatality for PvE and PvP. I also feel it is a little more self-dependent.

Here are my two cents:

The Force shield has saved my life more than I can count. PvP it's a free stun that happens just for a melee attacking me, gives me time to run away. I hadn't noticed a major difference in PVE until last night during the second boss of Lost Island when the shield would pop on the adds and stun them for 3 seconds; immensly helpful. Then with the telekinetic wave, I get another 5 sec stun - all of this for free with my main abilities.

Since I usually open with Mind Crush too, I love the HOT I get from my periodic healing (between 60-90 per tick) and it crits most of the time. It will usually offset the first attack that gets past the shield. I can't justify 3 skill points for 3% more crit, maybe I need to relook my numbers.

The one spot I should reconsider might be to remove the point for the +5 meter range and go instead for the longer weaken mind. Both have some pros and cons. It's easier for me to stay out of AOE dmg and my Force quake can be done from practically anywhere. PvP, the +5 doesn't help much as most classes can close that distance FAST, thus the weaken mind is the better choice. But the combat medic/rifleman in me just isn't going away. Tongue

I also rarely run out of Force, I might in the exceptionally long PvP fight where I'm going to get 300k+ dmg overall, so I don't need the extra 100 Force points personally. I do think they made it more difficult to manage one's Force with 1.2 for the DPS specs, but it's not horrible.

I need resolve stims, I have endurance and defense ones right now. Just haven't been lucky enough for my biochem to crit on the green schem to get the blue resolve schem.

Force adrenals are good for healers or for us in a pinch, but I would consider using a crit, alacrity, or a surge adrenal over a Force one. A alacrity relic with an alacrity adrenal puts you waiting the the galactic (yes I said galactic, it is Star Wars) cooldown more than you abilities - I love it.

Also, I find myself not a fan of alacrity on armor mods. I'd rather stack crit=surge=power if at all possible. I'm one of those middle of the road types of people. Because of diminishing returns, even though it takes a bit to get there, a perfect balance would cover all ends. My surge chance is practically 70% on each crit already. Power will affect my regular attacks and the crit attacks AND the surge attacks. For healers this is what is necessary for 5k+ heals, and I think what's necessary for some awesome crits on our procs.
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#3
Great guides! I will definitely steal some of this for my Sith Sorcerer toon... Mwahahaha! Smile
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#4
Hanak Wrote:Hanak's Build

I use this as my primary build. I like it's versatality for PvE and PvP. I also feel it is a little more self-dependent.

Aye that would work if your wanting it for both aspects but for PvE to max your damage output you need to take every little bit of extra crit/surge etc etc you can take Smile
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#5
adun12345 Wrote:Great guides! I will definitely steal some of this for my Sith Sorcerer toon... Mwahahaha! Smile

awesome Smile might make some more guides for the other classes i play, maybe a Shadow/Assassin DPS guide since we don't have tons of DPS shadows
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#6
Torinth Wrote:Aye that would work if your wanting it for both aspects but for PvE to max your damage output you need to take every little bit of extra crit/surge etc etc you can take Smile

Yeah, that might be the only area I'd really trade out is the Mind Crush healing into crit, maybe take a point out of the +5 meters to max that out to 3% increase. I might just have to do that....

Using an adrenal is better than trying to stack it, if I'm right I'd have to stack around 100 crit to get that 3% increase. Where an adrenal will increase it around 12%.

And then again, you are always playing the game of....if I'm alive longer I do more dps. Tongue
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#7
none of the other talents keep you alive that much longer.. theoreticly if you go for all out dps you'll deal more damage than someone who is alive longer

/sagenod
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#8
You have fallen into trap that plagues every dps. There is a small but happy medium where time dendence is key to saying which build is better for over a set amount of time. I have not had a chance to build the optimization models for this game (I did have them for SWG) but there are sweet spots where a little give and take might make one build better than the other. In general, the crit would show more DPS/min. But the other variables such as dmg taken, types of dmg, dmg redux, healing received (stims, passive abilities, healers), time to death during comparable dps. These things usually aren't considered by the normal gamer because of the complexity. Trial and error usually is the way we get most of our data.
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#9
You just COMPLETELY boggled my mind Hanak xD but i sortah understood it
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