Heh,
Ghent will know what I'm talking about.
WWIIOL is basically a complete 1/2 scale map of the world with NO ZONES. Also no AI, 100% PvP but that would have to change for this.
Each side has a finite amount of rescources dictated by factories and supply lines that can be destroyed or taken by the enemy. Supplies can be redispositioned startegically or short term by players actually delivering supplies (Hundreds of players driving tank columns to the front to be dropped off for a future offensive along with the enemy trying ot interdict such columns).
All in first person.
When one side removes the other sides abily to wage war through either conquest or attrition the map is reset and they start over again. This can takes weeks, or months.
So you have people captaining supply ships full of tanks and troops with guys in airplanes flying escort to protect them form enemy bombers. Pilots flying troop transports with paratroops in them, bombers flying long hauls into enemy territory to bomb factories to slow production, ground offensives with infantry tanks close air support etc.
Picture that with a SW spin.
It would be like if you combined JK, with XvT all overseen by Rebellion.
You could land on planets, board cap ships take ground and hold it or lose it, and most of all WIN.
THAT is what I was hoping for with SWG.
But I alas there were no stars, nor wars....but your wookies can dance.